That, right there, is probably the coolest 3D render-type software I have ever laid eyes on, and it's so freaking cheap, seriously! $5. Five bucks. USD, yes, but still, holy cow, five bucks. Unless you're like me and you want the crazy awesome professional version and alllllll of the future upgrades, and then it's $100, but that's so going to be my late christmas present to myself. (I don't get my bonus check from work until after christmas. Phooey)
"FaceRig is a program enabling anyone with a webcam to instantly embody any character they want. The output can be streamed to Skype, Twitch or any service that uses a webcam. It can also be instantly recorded as a movie."
That's right, it turns your webcam feed into a 3D-rendered character with mocap functionality. How cool is that??
I so hope people see this and spread the word, because I just know this software could be the coolest thing to hit the digital world since the internet.
Personally, I intend to get the Sovereign tier so I can use it on my craft website for my faerie mascot, and also with my comics and stories. Can you imagine how insanely awesome it would be to be your own actor for ALL of the characters in your favorite stories, just by using this software? I swear, I'd probably faint from happiness.
"FaceRig core features are:
real time expression tracking in an input video stream, (also with audio analysis).
combining tracked data with additional virtual puppeteer-ing input (if available).
on-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration).
rendering and lighting the animated model in real time, in a user selected background.
encoding the output (video and audio) and streaming it as output from a virtual webcam device (it basically intercepts webcam input, and swaps the images captured by your real webcam with the fantastic content before sending it further)
provide the interface for tuning the parameters of all operations above.
Of course, different people have different needs so right now we envision five versions:
FaceRig (or FaceRig Classic if you prefer), with webcam based tracking and real time rendering, fully featured for home non-commercial use on PC. This will be our main development focus in the beginning and we want to make this available at crazy low prices.
FaceRig Pro, which is almost identical to Classic feature-wise, but it can be legally used by people who make revenue (direct or ad-based) off the place where they showcase their creations. This license will be more expensive than Classic.
FaceRig Studio, targeted at established businesses and game development studios. Here we will provide numeric mo-cap tracking, destined to be used with professional software such as Maya or 3DSMax. This version will be EXPENSIVE, like most professional software. We don't want big established companies to send their lawyers at us thinking that we want to wreck the professional market pricing scheme. It is not the case. Also FaceRig Studio is quite low on our priority list right now.
FaceRig AudioLite - a version with just the audio/voice mask/voice cues/audio mixer functionality. This will be cheaper than Classic, but it will have no expression tracking capabilities.
FageRig Mobile for iOS and potentially Android - basically a mobile version of FaceRig Classic.
Later on (depending on what funding we secure past the initial goal) we plan to support more sensors (even combine them) in order to read torso/waist movement, arms hands and fingers, and even track brainwaves for excitement to drive detailed aspects such as pupil dilation, or blushing on the digital actors. "
And yes, I read the whole thing to the end, so before anyone comes back and says "Hey wait a minute, it's nottotally awesome yet." ....
"Forgive us for re-iterating, but we don't want anyone to feel tricked: We've set the goal of this campaign to just what we need to bring FaceRig to an open Beta, with webcam tracking, so you can start getting creative with it, while we launch an early access program to fund the rest of the development."
But come on, even just that basic software with mocap tracking for your webcam is gonna be freakin SWEET. And yes, I just said "freakin sweet" nyah. I'm stoked about this program, can't you tell?